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ShoulderAppearances=(Id=0,Name=339528,Description=339523,Type=CustomizableType_Shoulders,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPa.HMM_ARM_SHPa_Sld_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPa.HMF_ARM_SHPa_Sld_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_N7Shoulders"),PlotFlag=-1) TorsoAppearances=(Id=3,Name=334453,Description=334454,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPd.HMM_ARM_SHPd_Tor_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPd.HMF_ARM_SHPd_Tor_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_PowerBelt"),PlotFlag=-1)
![coalesced.ini mass effect 2 coalesced.ini mass effect 2](https://static3.gamerantimages.com/wordpress/wp-content/uploads/2020/11/destiny-2-stasis-titan-2.jpg)
TorsoAppearances=(Id=2,Name=334446,Description=334445,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPc.HMM_ARM_SHPc_Tor_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPc.HMF_ARM_SHPc_Tor_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_BodyArmor"),PlotFlag=-1) TorsoAppearances=(Id=1,Name=334438,Description=334437,Type=CustomizableType_Torso,Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPb.HMM_ARM_SHPb_Tor_MDL",Female="BIOG_HMF_ARM_SHP_R.SHPb.HMF_ARM_SHPb_Tor_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_CapacitorChestplate"),PlotFlag=-1) This edit places all purchasable armor pieces to be made available in your locker from the very beginning. HenchLoadoutInfo=(ClassName=SFXPawn_Thane,WeaponClasses=(LoadoutWeapons_AutoPistols,LoadoutWeapons_SniperRifles)) HenchLoadoutInfo=(ClassName=SFXPawn_Tali,WeaponClasses=(LoadoutWeapons_AutoPistols,LoadoutWeapons_Shotguns)) HenchLoadoutInfo=(ClassName=SFXPawn_Samara,WeaponClasses=(LoadoutWeapons_SniperRifles,LoadoutWeapons_AutoPistols)) HenchLoadoutInfo=(ClassName=SFXPawn_Mordin,WeaponClasses=(LoadoutWeapons_AutoPistols,LoadoutWeapons_Shotguns)) HenchLoadoutInfo=(ClassName=SFXPawn_Miranda,WeaponClasses=(LoadoutWeapons_AutoPistols,LoadoutWeapons_Shotguns)) HenchLoadoutInfo=(ClassName=SFXPawn_Legion,WeaponClasses=(LoadoutWeapons_AssaultRifles,LoadoutWeapons_SniperRifles)) HenchLoadoutInfo=(ClassName=SFXPawn_Jacob,WeaponClasses=(LoadoutWeapons_AssaultRifles,LoadoutWeapons_Shotguns)) HenchLoadoutInfo=(ClassName=SFXPawn_Jack,WeaponClasses=(LoadoutWeapons_AssaultRifles,LoadoutWeapons_Shotguns)) HenchLoadoutInfo=(ClassName=SFXPawn_Grunt,WeaponClasses=(LoadoutWeapons_AssaultRifles,LoadoutWeapons_Shotguns)) Once you speak to him, go to the weapons locker in the next room and the loadout is made available.Ĭode: HenchLoadoutInfo=(ClassName=SFXPawn_Garrus,WeaponClasses=(LoadoutWeapons_AssaultRifles,LoadoutWeapons_SniperRifles)) This part unlocks all the super weapons - the super Assault & Sniper rifle as well as the Claymore shotgun -after- you encounter Mordin and he gives you the hand cannon in Omega. PlayerLoadoutInfo=(ClassName=SFXPawn_PlayerVanguard,WeaponClasses=(LoadoutWeapons_AssaultRifles,LoadoutWeapons_Shotguns,LoadoutWeapons_HeavyPistols,LoadoutWeapons_SniperRifles,LoadoutWeapons_HeavyWeapons)) PlayerLoadoutInfo=(ClassName=SFXPawn_PlayerInfiltrator,WeaponClasses=(LoadoutWeapons_AssaultRifles,LoadoutWeapons_Shotguns,LoadoutWeapons_HeavyPistols,LoadoutWeapons_SniperRifles,LoadoutWeapons_HeavyWeapons)) PlayerLoadoutInfo=(ClassName=SFXPawn_PlayerSentinel,WeaponClasses=(LoadoutWeapons_AssaultRifles,LoadoutWeapons_Shotguns,LoadoutWeapons_HeavyPistols,LoadoutWeapons_SniperRifles,LoadoutWeapons_HeavyWeapons)) PlayerLoadoutInfo=(ClassName=SFXPawn_PlayerSoldier,WeaponClasses=(LoadoutWeapons_AssaultRifles,LoadoutWeapons_Shotguns,LoadoutWeapons_HeavyPistols,LoadoutWeapons_SniperRifles,LoadoutWeapons_HeavyWeapons)) PlayerLoadoutInfo=(ClassName=SFXPawn_PlayerEngineer,WeaponClasses=(LoadoutWeapons_AssaultRifles,LoadoutWeapons_Shotguns,LoadoutWeapons_HeavyPistols,LoadoutWeapons_SniperRifles,LoadoutWeapons_HeavyWeapons)) This next part changes the weapon loadout for all classes to match those found in the soldier class, set to preferenceĬode: PlayerLoadoutInfo=(ClassName=SFXPawn_PlayerAdept,WeaponClasses=(LoadoutWeapons_AssaultRifles,LoadoutWeapons_Shotguns,LoadoutWeapons_HeavyPistols,LoadoutWeapons_SniperRifles,LoadoutWeapons_HeavyWeapons)) Storm/Sprint Boost - Travel on foot can be painfully slow, this is so you pretty much never run out of juice. Texmod (allows use of custom skins/textures)
![coalesced.ini mass effect 2 coalesced.ini mass effect 2](https://i.ytimg.com/vi/vGDIlYde-CM/maxresdefault.jpg)
EXTENDED Gibbed ME2 Save Editor by RoadCrewWorker Here's a list of essentials that I am aware of, I've uploaded em to the FTP. In case you're curious or wish to do your own scavenging of information, a Lot of this stuff comes from THIS THREAD
![coalesced.ini mass effect 2 coalesced.ini mass effect 2](https://i.ytimg.com/vi/ggEQaojfC2U/maxresdefault.jpg)
***WARNING*** DO NOT ATTEMPT EDITING COALESCED.INI WITH TRADITIONAL TEXT EDITORS, THEY WILL CRASH/BRICK YOUR GAME UNLESS YOU RESTORE THE ORIGINAL, USE THE TOOLS LISTED BELOW***WARNING***